Posts Tagged ‘ogre attractors real-time romz’


Real-Time Peter de Jong Attractors

December 15, 2008

A simple B&W version. Again, everything is done on the CPU, running at 80fps on my single core 3500+. 10000 iterations per frame. Random but still a bit too cyclic due to my way of changing the attractor’s parameters (almost same frequency and amplitude a bit too extreme causing these empty frames). It also does produce blank frames with specific parameter values (not necessarily extremes), wonder if that’s the same with Clifford attractors.