See my original post about Photoshop math in GLSL (blending modes, contrast, desaturation, RGB to HSL). Now it’s also in HLSL!
Posted in Projects | Tagged hlsl, math, Ogre, photoshop, programming, romz, shader |
Hello. This post was very interesting for me. Thanks very much! Now I am sure about the algorithms (functions) of the levels operations on photoshop softwre. I’m trying to understand some algorithms to write the code in a language program with I can use for now. I’m also reading the page about gamma correction (for RGB image!!! I never could do it!). I intend to understand so write a routine eith it.
I alreary did some thing. I would like to know if I can exchnage some experience with this site!!! Please! I thank you again!
Super awesome, thanks for sharing!
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