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	<title>Comments on: CrossProcessing shader</title>
	<atom:link href="http://mouaif.wordpress.com/2008/06/11/crossprocessing-shader/feed/" rel="self" type="application/rss+xml" />
	<link>http://mouaif.wordpress.com/2008/06/11/crossprocessing-shader/</link>
	<description>Computer graphics, shaders, generative coding</description>
	<lastBuildDate>Fri, 09 Oct 2009 00:19:31 +0000</lastBuildDate>
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		<title>By: adrian</title>
		<link>http://mouaif.wordpress.com/2008/06/11/crossprocessing-shader/#comment-32</link>
		<dc:creator>adrian</dc:creator>
		<pubDate>Tue, 12 Aug 2008 03:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://mouaif.wordpress.com/?p=56#comment-32</guid>
		<description>HI,
Can you write out the full GLSL fragment shader math and the corresponding
vertex shader?

Thanks 
Adrian</description>
		<content:encoded><![CDATA[<p>HI,<br />
Can you write out the full GLSL fragment shader math and the corresponding<br />
vertex shader?</p>
<p>Thanks<br />
Adrian</p>
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